You gain one random Martial Cowboy Hero Technique per Knight of Cydonia Template you have.
Starting Equipment: A Damn Fine Hat, A Whip, Leather Armour, A Sword, A Bottle of Questionable Liquor, A Sense of Deep Ennui.
Background(d3): 1 - Outlaw, 2 - Vigilante, 3 - Ex-Sheriff
A - Early Riser, Piercing Gaze of the Cosmic Meta-Hawk
B - A Righteous Cause, Secrets of the Immortal Emperor of the Desert
C - Mysteries of the Mystic Mariachi Man,
D - Hour of the White Rider
Martial Cowboy Hero Technique (d8)1 - Snake Style
You have +2 to hit enemies with a lower speed than you.
2 - Tiger Style
You deal +d6 damage when you attack someone while leaping off elevated terrain as part of your attack.
3 - Flying Eagle Style
You have +2 to hit flying enemies.
4 - Flaming Energy Ball
By doing nothing on your turn, you can launch a ball of flaming energy as your action next turn, which deals 2d6 damage.
5 - Twin Headed Snake
You can attack two creatures who are adjacent to each other with one attack roll, but rolling damage separately. You step each damage die down one step when doing this.
6 - Circle of Death
Creatures you grapple take d4 damage at the start of each of their turns.
7 - Shaolin Bear Strike
Your unarmed attacks deal d4+STR damage.
8- Choose One Style of your choice.