More to come, hopefully.
Guests of the Bath-House
1 - Just passing through, thought they would grab a drink
Where are they currently?
These are general guidelines for determining location without context, they need not be proscriptive.
General Patrons (i.e. non-specific Guests) roll d4.
Guests with INF 1 roll d6.
Guests with INF 2 or 3 roll d8.
Guests with INF 4+ roll d10.
1 - Enjoying a nice Sake
2 - Enjoying a relaxing Bath
3 - Wandering the Gardens
4 - Receiving a Deep Cleanse
5 - Sleeping the Sake off in a Pod
6 - Having a meal in the Food Court
7 - Speaking with the Complaints Statue
8 - Engaging in business in one of the Meeting Rooms
9 - Sorting out a discrepancy with Administrator Goro
10 - Talking with Katawa himself!
*Sidebar - Ulterior Motives*
2 - To discover the truth of the Bath-House's heating.
3 - To break into Katawa's office and read a document.
4 - To rob Administrator Goro's safe.
5 - To learn another Guest's secret.
6 - To break up talks between two other Guests.
7 - To ruin another Guest's reputation.
8 - To hunt down a Guest who knows their secret.
9 - To hunt down Katawa and have a stern word with him.
10 - To find the Complaints Statue's records.
There are 5 stats for guests.
Hit Die [HD] - A relative counter of how tough they are.
Number [No.] - A count of how many of them there are, in absolute number or dice.
Affiliated [Aff] - The chance in 6 of each guest knowing anything about another guest, the more it passes by, the more they know. Also the odds of knowing who you should talk to about a specific problem you might have.
Relation [Rel] - How friendly they might be with the party (to begin with at least).
Influence [Inf] - How much everyone else in the Bath-House will want to speak with them.
Long, thin, elegant. Soft of speech, harsh of word. Straight to the point. Superior, but are too polite to admit it. They speak for the Insect Queendoms.
HD - 3 No. - 2d4 Aff - 4 Rel - 3 Inf - 4
Secret: Plotting a war to elevate Queen Chitin to Arch-Fae status.
2 - The Dark Apostles
Soft and rounded in places, thin and curved in others, like they have been molded by great fingers. Large, haunted lantern-eyes. Dread adherents of the Void-God-Who-Is-Devoured
HD - 1 No. - 3d6 Aff - 2 Rel - 3 Inf - 1
Secret: If you propitiate them properly, they can eat someone totally and unacceptably. (No-one is truly safe from them, but by no means is the doom of particularly powerful beings guaranteed either.)
3 - The Flame-Bellied Djinn
An agent of Mechanus, the city of law and Djinni. His belly is a great barred furnace, smoke constantly pools in his mouth and ears, curls from his nose. Boistrous, laughs from the belly.
HD - 6 No. - Unique Aff - 3 Rel - 3 Inf - 2
4 - Grande Toade
A huge, boil-covered toad. Long fu-manchu style moustache, great bushy eye-brows like feathers. Apparently some sort of royalty, or perhaps semi-divinity. Uncertain. Never elaborates.
HD - 4 No. - Unique Aff - 2 Rel - 2 Inf - 3
Secret: Grande Toade is a manifestation of the True God of all Amphibians, who dwells partially beneath the lake the Bath-House sits upon.
5 - Reynardine, the Were-Fox
Seducer of women, seducer of men, seducer of trees and water features, seducer of... well just about everything. A bit of a foppish rake, but looks just fabulous without fail.
HD - 3 No. - Unique Aff - 4 Rel - 3 (5 for characters with 15+ cha) Inf - 2
6 - A Squadron of Locust Knights
Members of the warrior caste of Sahandralar, the great democracy. On some sort of quest, but they've been on so many damn quests no one cares any more. Boistrous, but honourable.
HD - 3 (and 1 captain of 5) No. - 3d6 Aff - 2 Rel - 5 Inf - 2
7 - Mogirus, the Bear
He's a big bear. Smart enough to come in every so often for some fish and a wander, but otherwise, just a bear. Despite this, all the other guests are convinced there is something more to him.
HD - 3 No. - Unique Aff - 0 Rel - 3 Inf - 2
8 - The Sturgeon Scholars
The most pre-eminent scholars from the Benthic Colleges, with doctorates in all manner of subjects and passing interests in everything left over. As far as they know at least. Snooty. Intolerable.
HD - 1 No. - 2d4 Aff - 3 Rel - 2 Inf - 3
9 - The Beetle Brethren
Adherents of the Holy Order of Mistress Moth. Thick, hempen robes and swinging fire-fly censers. Speak only in chittering, though they can speak human perfectly well. Just want to be left alone.
HD - 1 No. - 3d4 Aff - 3 Rel - 1 Inf - 1
10 - The Many-Armed Scroll-Keeper
How many arms does he have? Many. How many scrolls does he have? Many. How many long centuries has he kept to his sacred task? Many. How many more questions will he have to answer before you get he picture and bugger off? ... (sigh) Many.
HD - 2 No. - Unique Aff - 1 Rel - 2 Inf - 2
Secret: He keeps all the secret knowledge he collects, he does not burn it like he says he does.
11 - The Owl-Sages
Bedecked in fine robes and adorned with fine jewelry. Know much of the secret things of the world. They have many books they read at night that keep their secrets safe.
HD - 1 No. - 2d8 Aff - 3 Rel - 3 Inf - 3
Secret: They bought their knowledge from a Demon of the Moon, at a terrible cost that they have yet to pay.
12 - A Maniple of Centurion's Rose
Boistrous and unruly, they speak through pheromones and generally get up to little more than fighting and brawling. Easily coaxed into drinking competitions.
HD - 2 No. - 5d6 Aff - 1 Rel - 2 (4 if drunk) Inf - 1
13 - A Random Hag
Even hateful demon-women of the woods need to pop in for a deep-cleanse and a few tots of sake every so often. Be reasonable please.
HD - 3+ No. - 1 Aff - d4 Rel - d4 Inf - d4
14 - The Prince of Bats
Long eared, wet-nosed, sniveling, squeaky voice. Much maligned, but put up with due to his powerful connections. Exceedingly nocturnal, and very nosy.
HD - 6 No. - Unique + 2d4 Bat-folk attendants Aff - 4 Rel - 1 Inf - 4
15 - Long-Ears and Long-Whiskers
Human in shape, yet animal in aspect, and a powerful spirit of the woodland in nature. They clad themselves in a human form to better facilitate negotiation about the well-being of the forest in which it lives.
HD - 4 No. - Unique Aff - 3 Rel - 1 (but pretends it 4) Inf - 3
16 - A Dryad Bacchinalia
The best party you've ever been to, the worst hangover you've ever had. Some of its tame, some of it is jaw-droppingly decadent and depraved. Not good at tidying up.
HD - Between 1 and 3 No. - 10d10 Aff - 1 (with a +1 for each party the Guest has attended with the Dryads, if in doubt, roll d4) Rel - 3 (6 when drunk) Inf - 2 (6 if they're out for a party)
17 - The Rat-Nobles
Refined, cultured, well-groomed. Always out on some kind of urgent (but never too urgent) business, always far too busy to talk to you (but never busy enough to rush).
HD - 2 No. - 3d4 Aff - 4 Rel - 1 Inf - 4
18 - The Brewer Dogs
Punks in leather jackets, festooned with silver spikes, make a killer pale ale. Out for a good time, and hoping to bump into a great business opportunity while they're at it.
HD - 1 No. - 3d4 Aff - 3 Rel - 4 Inf - 2
19 - A Bone Scrivener
Something like a cross between an owl and a centipede that wears heavy cloaks so that you are never quite sure what it really is. An oracle whose preferred medium should be obvious, the older the better.
HD - 3 No. - 1 Aff - 5 (but the costs are always high) Rel - 3 Inf - 3
20 - Carved-From-Stone, the Giant
Barely fits within then Bath-House, has to bathe in the hot springs beneath, makes the whole place smell slightly when he does, is not well liked for that reason.
HD - 8 No. - Unique Aff - 2 Rel - 2 Inf - 1
21 - Big-Headed Carlos
His head is far too big for his small, stupid body. He is not stupid, though everyone assumes he is. He knows far more than he lets on with his stupid, gormless face.
HD - 3 No. - Unique Aff - 4 Rel - 3 Inf - 1
22 - Many-Legged Karthus
He is a spider, who is also a man. Somehow, try not to think about it too much, dear morsal, you get all tough and stringy when you get stressed. Long thin grins, like, all the time.
HD - 4 No. - Unique Aff - 2 Rel - 3 (5 for delicious looking PCs) Inf - 2
23 - Rot-Grub the Stinky
Bloated body, buzzing wings, wrist-rubbing, wheezy voice. A consummate sycophant, and totally oblivious to the fact that everyone hates him. Never realises that some of the things he's heard are actually quite important...
HD - 2 No. - Unique Aff - 2 Rel - 4 Inf - 1
24 - Stone-Antlers and his Family
A great elk with flinty protrudences, he is haughty and proud. Disinclined to conversation, but can easily be coaxed into opportunities to show off his powerful physicality. Family are quiet and subservient to the overbearing father. They wish to be rid of him.
HD - 4 (1 for family members) No. - Unique +2d3 family members Aff - 4 Rel - 1 (3 for the family) Inf - 3
25 - A Gaggle of Goblins
Immature, inept, inexplicable. They cause trouble wherever they go, and by their gobliney nature, they spontaneously generate more of them from the dark and damp corners.
HD - 0 No. - d6d6 (d6 more appear each day) Aff - 2 Rel - 2 Inf - 1
26 - The Kindly Ferret Maidens
Just absolute sweethearts is clean white dresses. Virtuous to a fault. Courteous to the extreme. Everyone loves them, no-one has any reason to dislike them at all. Often go around the Bath-House handing out small plates of cookies. Delicious cookies.
HD - 3 No. - 2d6 Aff - 4 Rel - 2 Inf - 4
27 - The White Bride and the Black Widow
Two who seem similar in look, but are altogether opposites. One is delighted, one is devastated. Its not often that your expectations align with the reality. Perpetually awaiting their big days, supposedly related to some incredibly important people, but no-one can ever agree on who.
HD - 1 No. - 2, Unique Aff - 3 Rel - 4 for the Widow, 2 for the Bride Inf - 4
28 - Songbird the Beautiful
Wears her wings like robes and her feathers like jewelry, her song is exquisite, he laughter like sunshine. Everyone knows she's a spy, but she's just so charismatic that they don't care. She's never here to spy on them after all, she told them herself!
HD - 6 No. - Unique Aff - 6 (though you'd never bother a lady about her work would you?) Rel - 4 Inf - 6
29 - THE BULL
THE BULL IS BIG. THE BULL IS MEAN. THE BULL WILL TOLERATE NO WEAKNESS. THE BULL WILL TOLERATE NO WEASEL WORDS. THE BULL IS TRUE! THE BULL DECLARES IT SO!
HD - 6 No. - Unique + d6 Minotaur attendants Aff - 3 Rel - 2 (5 for tough types) Inf - 2
30 - A Visiting Fae Lord
HD - Lots No. - Unique (usually) Aff - 6 Rel - d6 Inf - 6
Secret: Depends on the Fae Lord